Corporate Flag Football Challenge Rules

GENERAL OVERVIEW
Corporate Flag Football Challenge is a flag football tournament designed to bring individuals and teams together in a solid team building environment. The rules set forth in this document are designed to increase a team's level of enjoyment and safety within the tournament. At all times these rules are to be adhered to and shall govern all players, coaches, trainers and person in the team area. We greatly appreciate any feedback from our players. Please take a few minutes at anytime to submit your insight via our forms located on site.

FIELD
100 x 40 yards
See attached diagram

EQUIPTMENT
- Jerseys will not be provided by Corporate Flag Football Challenge (“CFFC”). Recommendations upon request
- Triple threat flag LES belt is the only acceptable flag belt. (Provided by CFFC)
- Footballs must be provided by the teams. The only acceptable football will be Wilson or Nike Collegiate rated models.
- No metal cleats allowed
- No hard football pads may be worn
- All hats must be worn backwards
- Mouthpieces are suggested
- Cut off jerseys can not cover flag belt

NUMBER OF PLAYERS
Teams play with eight players on the field. Each team will have a maximum of fifteen players on the roster. Teams must have a minimum of six players to start and finish a game. Failure to do so with in 10 minutes of scheduled game time will result in a forfeit. Each team must field a minimum of two females at all times. Failure to do so will result in a forfeit.

CAPTAIN
Each team will designate a captain for offense and defense. Each captain will have the ability to communicate with the referee. No other player on the roster will be able to make any decision or communicate with the officials.

STANDINGS
Each team will play games in their pool. Standings will be determined based on:
1 Wins and losses
2 Defensive points allowed

COIN TOSS
The team winning the coin toss can:
1 Receive
2 Kickoff

KICKOFF
Teams will start at the first twenty yard line from their defensive end zone.

PUNT
If a team elects to punt on a “4th and Line to Gain” situation the ball will be placed on the opponents 20 yard line.

EXTRA POINT
1 point attempt: 5 yards
2 point attempt: 8 yards
Intercepted point attempts can be returned for points equal to attempted amount

GAME CLOCK
Each game will consist of two twenty minutes halves with running clock. During the final two minutes of each half the clock with stop on al regular NCAA regulated times.

PLAY CLOCK
When the ball is placed on the line of scrimmage the official will call out the down and blow the whistle. This will start the twenty second play clock. There will also be a ten second time called out by official.

OVERTIME
Each team will have equal opportunity to score from 40 yards. The team winning the overtime coin toss will elect to go first or second.

TIME OUT
Each team will receive two time outs per half. If a team does not use one time out before the two minute warning of the first or second half that time out will be forfeited.

LINE OF SCRIMMAGE
Five offensive players on the line of scrimmage at the time of snap, all other offensive players must be in the back field. Once the center has handled the ball no offensive movements or substitution are allowed.

MOTION
Only one player allowed in motion at the time of the snap.

ELIGIBLE RECEIVER
All players are eligible to receive

LEGAL RECEPTIONS
The receiver must have one foot in bounds for a legal reception. If a player steps out of bounds on his own he cannot re-enter play

FIRST DOWN
Offense has four downs to obtain a first down

CHARGING
It is the offense’s responsibility to avoid a defender having position to de-flag the runner. Penalty for charging: 5 yards and loss of down

BLOCKING
All blocks ill be “screen blocks”. Hands must be at the players side, behind or in front. No open handed blocking allowed. Failure to do so will result in 5 yard penalty from the spot of the foul and replay the down.

FUMBLE
All fumbles or muffed snaps are dead at the spot of the foul

FLAG FALLS OFF INADVERTANTLY
When the flag falls off of the player in possession of the ball on hand touch from the shoulders to the knees will apply.

FLAG GUARDING
Illegal use of hands or arms to protect flag from deflagging will result in 5 yard penalty and loss of down.

FORWARD PASS
One forward pass per down

DIVING
Offense – Diving to advance the ball is illegal (flag guarding)
Offense – Diving to catch the ball is legal
Defense – Diving to de flag the offensive player is legal

KNEE DOWN
Once a player’s knee or any other part of the offensive body other then the hand and/or foot touches the ground the play is considered dead.

PASS INTERFERENCE
Pass Interference is defined as an act that significantly hinders a player’s (either an eligible offensive receiver or a defender) ability to attempt to reach a catchable forward pass.
Offensive Pass Interference: 10 yards from previous spot and loss of down
Defensive Pass Interference: 15 yard penalty from previous spot and automatic first down

5 YARD CHUCK ZONE
Defense is allowed to chuck the offensive player five yards from the line of scrimmage

INADVERTANT WHISTLE
The team in possession of the ball has the option of replaying the down or yardage gained at the time of the inadvertent whistle.

UNSPORTSMANLIKE CONDUCT
Zero tolerance for unsportsmanlike conduct including rough play. Warnings and penalties will be as follows:
1 One Warning
2 Out for one possession
3 Out for game

REFEREES
Referees will be provided by Sports Development Group. All referees are certified in both CFFC Flag Football Rules and General First Aid procedures. All referee decisions are final and may not be disputed.

PROTESTS
There are no protests to a play. The referee's judgment is final. There will be a complaint book with form. All complaint/recommendations are welcome and will be reviewed at the end of each season and ruled upon. All changes/additions to rules will take affect the following season.

These policies are designed to make the tournament run as smoothly and safely as possible, and provide continuity for its participants. Each player in the league is responsible for this information: please advise your team of these rules and thanks for playing.